Advance Program
 

The Advance Program

Day 1: 4 December 2006 (Monday)  
Session Chair: Peter Cole
9:00 - 9:15 Welcome and Opening  
9:15 - 10:15 Vision of the Future Mobile Games Elina M.I. Koivisto
10:15 - 10:35 Coffee Break  
Session Chair: Lance Fung
10:35 - 11:35 Social and Physical Interactive Paradigms for Mixed Reality Computer Entertainment Adrian David Cheok
11:35 - 12:05 Entertainment and Robotics Ryohei Nakatsu
12:05 - 13:30 Lunch  
Session Chair:  Kevin Wong
13:30 - 14:00 Animation Factory - A Reality? Hock Soon Seah
14:00 - 14:30 Networked Appliances in Home Entertainment Madjid Merabti
14:30 - 15:00 Rethinking Learning Games: Why They Must Evolve In Order To Survive Scot Osterweil
15:00 - 15:30 Coffee Break  
     
In Room 1 - SS1: Classical Animation (Session Chair: Hock Soon Seah) 

 

15:30 - 16:00 SS1-1: Animating human and creature characters with procedurally generated anatomical elements Jian J. Zhang
16:00 - 16:20 SS1-2: DBSC-based Pencil Style Simulation for Line Drawings Konstantin Melikhov
    Feng Tian
    Xuexiang Xie
    Hock Soon Seah
16:20 - 16:40 SS1-3: Auto Coloring with Character Registration Jie Qiu
    Hock Soon Seah
    Feng Tian
16:40 - 17:00 SS1-4: Anime Hair Motion Design from Animation Database Eiji Sugisaki
    Yosuke Kazama
    Shigeo Morishima
    Natsuko Tanaka
    Akiko Sato
     
In Room 2 - SS2: Game Artificial Intelligence (Session Chair: Abdennour El Rhalibi)

 

15:30 - 16:00 SS2-1: Game AI - Industry vs. Academia - Round 1 Alexander Nareyek
16:00 - 16:20 SS2-2: The State of the Art in Game AI Standardisation Billy Yue
    Penny deByl
16:20 - 16:40 SS2-3: Game Play Schemas: From Player Analysis to Adaptive Game Mechanics Craig A. Lindley
    Charlotte C. Sennersten
16:40 - 17:00 SS2-4: A Hybrid Fuzzy ANN System for Agent Adaptation in a First Person Shooter Abdennour El Rhalibi
    Madjid Merabti
     
18:00 - 20:00 Welcome Reception (Event Chair: Graham Mann)  
   
   
Day 2: 5 December 2006 (Tuesday)  
   
In Room 1 - SS3: Experiential Spatiality in Games: Knowing Your Place (Session Chairs: Nicola J Bidwell, Martin Gibbs, Bernadette Flynn, Luke O’Donnell)

 

9:00 - 9:20 SS3-1: Computer Games as Playground and Stage Ulf Wilhelmsson
9:20 - 9:40 SS3-2: Architecture, Space and Gameplay in World of Warcraft and Battle for Middle Earth 2 Georgia Leigh McGregor
9:40 - 9:50 Discussion  
9:50 - 10:10 SS3-3: The Palace of Memory: Virtual Tourism and Tours of Duty in Tactical Iraqi and Virtual Iraq Elizabeth Losh
10:10 - 10:30 SS3-4: Destination Space: Experiential Spatiality and Stories truna aka j.turner
10:30 - 10:40 Discussion  
     
In Room 2 - IETAM1: IE 2006 Regular Papers (Session Chair: Graham Mann )

 

9:00 - 9:20 IETAM1-1: DIGMA: A Role Playing Game with Agent Plan Reformulation and Situational Reassessment Paul Inventado
    Merlin Suarez
    Stephen Dellosa
    Deryk De Guzman
    Paul Lao
9:20 - 9:40 IETAM1-2: Multi-threaded Game Engine Design James Tulip
    James Bekkema
    Keith Nesbitt
9:40 - 10:00 IETAM1-3: NGS: An Application Layer Network Game Simulator Steven Daniel Webb
    William Lau
    Sieteng Soh
10:00 - 10:20 IETAM1-5: An Interaction Framework for ScenarioBased Three Dimensional Environments Alyx Macfadyen
    Andrew Stranieri
    John Yearwood
     
     
10:40 - 11:00 Coffee Break  
     
In Room 1 - SS3: Experiential Spatiality in Games: Knowing Your Place (Session Chairs: Nicola J Bidwell, Martin Gibbs, Bernadette Flynn, Luke O’Donnell) 

 

11:00 - 11:10 SS3-4: Demonstration of work: Digital Songlines Environment truna aka j.turner
11:10 - 11:30 SS3-5: Emplacing Experience David Browning
    Steven Stanley
    Michael Fryer
    Nicola J Bidwell
11:30 - 11:50 SS3-6: Where Are My Legs? Embodiment Gaps In Avatars Andrew Hutchison
11:50 - 12:20 Panel Discussion  
     
In Room 2 - IETAM2: IE 2006 Regular Papers (Session Chair: Yusuf Pisan)

 

11:00 - 11:20 IETAM2-1: DEMO Exegesis: Virtual Songs Tsen Wang
11:20 - 11:40 IETAM2-2: Morphological study of the video games Julian Alvarez
    Damien Djaouti
    Rashid Ghassempouri
    Pr. Jean-Pierre Jessel
    Pr. Gilles Methel
11:40 - 12:00 IETAM2-3: Time and Computer Games Or “No, that’s not what happened” Michael Hitchens
12:00 - 12:20 IETAM2-4:Facial expression recognition for multiplayer online games Ce Zhan
    Wanqing Li
    Philip Ogunbona
    Farzad Safaei
     
12:20 - 13:30 Lunch  
     
In Room 1 - SS4: Soft Computing and Games/Entertainment (Session Chair: Takehisa Onisawa)

 

13:30 - 13:50 SS4-1: Judgment System of Feelings from Japanese Text Michiko Ando